Building Inclusive Pathways to Design & STEM Careers.

 

TOC+Iphone+2.png
 

 Tools of Curiosity

 

 -> Sparking Interest in Computer Science

DESIGNED BY: IFP TEEN CREATIVES 2021

CATEGORY: WEB-BASED APP

THEME: EDUCATIONAL EQUITY, FOR STUDENTS BY STUDENTS


 

THE CHALLENGE

How might we expand our curiosity and love for learning and encourage our peers to do same?

THE OUTCOME

Project Still Under Development

 
 

IMPACT

 
 

 

Origin Story: Tools of Curiosity

As a follow-up to This Should Not Be, we began exploring ways to address economic and educational disparities in our own neighborhood. Our research motivated us to start 2 Blocks, a student-led movement to advance equity in education in Cambridge. Several projects have emerged from 2 Blocks including Tools of Curiosity a 3D puzzle game app. TOC is based on characters from “Raven” a book written by Sue Loh a Microsoft software developer.

The book follows a diverse group of teenage computer science experts who are investigating a computer glitch at a prestigious bank. Tools of Curiosity helps the player learn various aspects of computer science through three of the book’s characters.

Our Process

3D Modeling

UX / UI

Software Development